May 25

Shadows of Ulubrae, Chapter 18, Part 6

  Return of roleplaying Planning the Dungeon World finale Weak HeroQuest plot thread   We are back to roleplaying this week, so I was returned to the game prep yesterday. The Dungeon World finale only needs to include three encounters, and the basics for these were outlined previously. I am concerned about managing the flow …

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May 24

Tales of the Dice 109: Teaming

    The team of superheroes is now complete.   This is really only the start of the team’s adventures, but I think it is time for a change. I want to return to some of the other strips for a few issues, maybe revisit another running gag, and then we can return to our …

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May 24

A GM Reads: Monasteriales Indicia

  The new year brought a new reading challenge for me. The plan was to read my way around Europe with a selection of YA novels. However, finding the books proved very problematic, so I began a new version of the Reading Around book reviews.   I now focus upon what a GM can take …

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May 23

Shadows of Ulubrae, Chapter 18, Part 5

  Cosmic Encounter Planning the Dungeon World finale Main plot threads   Instead of playing an extra session of Dungeon World, the Players wanted to try boardgaming instead. Thus, on Saturday, three of us played Cosmic Encounter. This was the Fantasy Flight edition of a the game I recall seeing in the pages of White …

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May 22

Updated: Player Principles in Spark RPG

I find more interesting ideas in indie RPGs than in their mainstream cousins. One example of this was Spark RPG by Jason Pitre. In the book, Jason included all sorts of helpful advice. Alongside the usual guidelines to GMs, Jason listed fascinating principles for Players.   Spark RPG Spark was designed by Jason Pitre, and …

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