Category Archive: The Lost Scrolls

Mar 21

Updated: How to be a Bad GM

  Several years ago, my gaming group suffered a catastrophic personality clash, leading to the end of the campaign. This made me feel like a BAD GM, and a pretty poor friend. Here are some examples of how I went wrong, written in the hope you will learn from my mistakes.     Over-commit You …

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Mar 19

Forgotten Scrolls 26: Week 189

  The Forgotten Scrolls series is a weekly look at articles previously published during my three-and-a-half years of blogging. Before the usual rummage through the dusty archives, I direct you to my regular guest post at Ennead Games. Here I reprint an old essay.   This article has been given a fresh edit, a little …

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Mar 13

Updated: Campaign Interludes

  My Tales of the Hero Wars game regularly features interludes. This essay explains how an interlude is one or more sessions where the style and focus of the game differ from the standard course of the campaign. Traditional storytelling methods use flashbacks, prologues, foreshadowing or other non-linear techniques to add depth to the story. …

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Mar 12

Forgotten Scrolls 25: Week 188

  The Forgotten Scrolls series is a weekly look at articles previously published during my three-and-a-half years of blogging. Before the usual rummage through the dusty archives, I direct you to my regular guest post at Ennead Games. Here I reprint an old essay.   This article has been given a fresh edit, a little …

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Mar 06

Updated: The Social Contract

  Following on from unfortunate in-game events that brought one campaign to a screeching halt, I decided to implement a Social Contract. In the hope of avoiding another game breaking down due to a conflict of expectations, I now start each campaign story arc with a discussion of our Social Contract.   Our Way to …

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