September is gearing up to have some awesome crowdfunding projects, and this is the first one.
Spirit of 77, by David Kizzia and Bob Richardson, uses the Apocalypse World engine created by D Vincent Baker. The campaign page describes the game as follows:
Spirit of 77 is an over-the-top, pedal-to-the-metal, nitro-burning, action adventure role playing game about an alternate history 1977. Richard Nixon has made a deal with aliens, and is still in the White House; renegade rock gods from another galaxy have shared with us the power of Glam; kung-fu bad-asses wander the city streets righting wrongs, and everyone is trying to stick it to The Man.
Spirit of 77 is about recreating all the classic action and adventure TV shows, movies, and comic books of the 1970’s. It draws inspiration from movies like Shaft, Smokey and the Bandit, The Warriors, Barbarella, Rocky, and Enter the Dragon; TV shows like The Dukes of Hazzard, The Six Million Dollar Man, The Rockford Files, and Charlie’s Angels; and music like James Brown, KISS, David Bowie, Jerry Reed, and Isaac Hayes.
This is a very stylish game, with great attitude. I remember enough of the source material for this to offer me a real nostalgia trip. My Players are a lot younger than I am, so this could be a hard sell to pitch it to them.
However, I am also interested to see what the game does with the Apocalypse World engine. Spirit of 77 promises to amp up the power, and encourage the same over-the-top stunts that I want to see in my HeroQuest 2 games. As to be expected, there is only a brief summary on the campaign page of the proposed rules modifications, but I like what I see. I am especially interested in the inclusion of character motivation as an ability. This idea could easily be adopted into my main game.
Funding for Spirit of 77 closes Thursday, October 2nd. This Kickstarter is already 300% funded with three weeks remaining. There is a sample scenario to download, and the Stretch Goals include more art and bonus scenarios.
Can you dig it?