The Forgotten Monk is a 13th Age novel by Greg Stolze. The campaign page describes the game as follows:
The Forgotten Monk tells the story of a man under a curse. His past has been stolen, and he wants it back. Fortunately for him, without memories to distract him, he’s exceptionally observant. He soon falls in with a cavalry unit that finds his ability to see through lies, spot tiny clues and pick up on minute discrepancies quite useful as they try to fight crime in their corner of the Dragon Empire.
Arrayed against them are three semi-giantesses, a crazy halfling death cultist, the Crusaders’ sinister and smarmy local captain, a love-maddened alchemist, dwarf cops, a charming drunkard dog-thief, an elf in disguise, a blinded arch-demon in chains, and the bizarre Mantischorgoth. Allied with them are a singing orc, an indecisive elf, and a flying carpet that doesn’t like heights, all woven into a story of strong friendships, deadly hatreds, ingenious criminal mysteries and baffling affairs of the heart.
I love great fantasy and SF novels, which can often be a source of inspiration for GMs. All manner of plots and characters can be lifted from a good book, and The Forgotten Monk looks to be full of compelling characters. Just reading through the synopsis above gives me ideas, and this is without actually meeting any of these characters in the book.
Both paper and digital versions of the book are available. Funding for The Forgotten Monk closes Wednesday, 25th February. This campaign has already doubled its modest funding goal and is working through the Stretch Goals. These are adding short stories to flesh out some background details, 13th Age stats, and even a bonus abyssal font.