I think this is the last of the July wave of Kickstarter projects I want to recommend to you. This is the end of my list, but I am such a big fan of Kickstarter, that another could come along at any time.
However, the current final project is Downfall, by Caroline Hobbs. This is a collaborative game, where the Players build a world, then watch it collapse. The campaign page describes the game as follows:
Downfall is a role-playing game that explores the collapse of a society, a cataclysm brought about by a fatal Flaw at work within it. First you sit down and build your world, then you destroy it. You tell the story of a hero who tries to save their home. But in Downfall, the hero fails.
The game works in any kind of setting, from mythical fantasy to the real world to high-flying science fiction. It’s made to tell a whole story in a single 2-4 hour session and doesn’t require preparation, dice, or a GM.
Given my fondness for collaborative setting creation, this is an obvious game for me to back. The scope is a lot narrower than Microscope, as Downfall’s society is doomed to collapse. Yet, I can still see a use for this game. We jump around a lot in my Tales of the Hero Wars campaign, and I have found the Players engage with the game a lot more if they are involved with the creation of the setting.
Funding for Downfall closes early Tuesday, 11th August. This campaign has stormed past the initial funding goal. It is destroying the Stretch Goals, which add genre-specific guides to aid the creation process.
NB This is also my 600th post to Tales of a GM. As I will be celebrating two years of blogging in August, this is a decent productivity rate.