- Rules booklet
- Plot concerns
- Time restrictions
Christmas Eve is nearly upon us, which means the time for the latest Interlude. Overall, progress has been good. I bundled together all the various rules sheets into a folder, and hopefully will find the table I need quickly on Saturday. I remain a little overawed by the relative complexity of the Savage Worlds, but if I can provide the Players with a fun story, then we can skip over the tricky parts of the rules.
And here is my last concern. Despite basing the game on a familiar story, I am yet to settle on the overall plot. So far, I have a basic premise for the Heroes, and the outline of a starting scene. Beyond that, I am a little hazy, One idea occurred to me earlier today, and I may have to run with that as time is short. There is always the possibility the Players will create their own plot, as they play around with their Heroes and a version of Victorian London.
However, I need to have a standy-by plot ready. Likewise, I need to ready at least a few opponents for Savage Worlds. I can guess at a couple of potential foes, so should make notes about them. I suspect Savage Worlds will not prove so easy to improvise as the usual HeroQuest ones.
So, I have what is left of tonight, plus whatever time I can squeeze out of tomorrow. There has to be some space for game prep tomorrow, especially in the evening. I often find plot-creation comes together quickly. Thus, I remain hopeful there will be a fair selection of story elements ready for the Interlude.
The Prep in Progress series are short summaries of my prep for the ongoing Tales of the Hero Wars campaign.