- Dungeon World rhythm of play
- Looming finale
- Bonus campaign prep
Our first full-session of Dungeon World on Saturday was a mixed bag for me. I was definitely better prepared, and the rules side of the game ran smoother. Having so many class-specific moves means a lot of rules to juggle, but the game kept flowing.
However, the D&D-style nature of the game seemed to impact the rhythm of the session. Essentially we played one roleplay encounter, a combat and then the Heroes rested. The thief nearly died, which did not help matters. I had expected to play more encounters in the session. I am sure Dungeon World would flow even quicker if I was yet more familiar with the rules. This sequence is true to the spirit of Dungeon World, but not how our games usually play out. Our general disregard of all types of book-keeping runs counter to the style of Dungeon World.
Thus, I had expected the Heroes to achieve a lot more on Saturday. That they did not, means I have a surplus of prep moving forward. However, the Players agreed to have only one more session of Dungeon World. Thus, I should prepare the final encounter for our next session. This will not be happening next weekend, as I am off on a road trip. My prep workload for this week is suitably reduced. I hope to plan a few possible events for the main campaign, and generally catch up on administrative tasks. It will make for a welcome change of pace.
The Prep in Progress series are short summaries of my prep for the ongoing Tales of the Hero Wars campaign.