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May 21

Forgotten Scrolls 35: Week 198

 

The Forgotten Scrolls series is a weekly look at articles previously published during my three-and-a-half years of blogging. Before the usual rummage through the dusty archives, I direct you to my regular guest post at Ennead Games. Here I reprint an old essay.

 

This article has been given a fresh edit, a little more polish, and reprinted as a guest post on the Ennead blog. This weekend, the article explained how I run narrative combats in HeroQuest. I love the freedom and flexibility of these narrative rules:

 

RPG Blog Carnival: The Narrative Combat Experience

 

 

 

Last Week: Week 197

Another weekly series of relevance is where I post an Updated article to the blog. This previously appeared at Ennead Games, but now returns home. Last week’s Updated article completed the short series about growth in RPGs. The third essay in the series presented six plot summaries, each presenting a different chance for the Heroes to grow:

 

Updated: Sample Plots for Heroic Growth

 

 

Last Month: Week 194

Four weeks ago, I launched my Fantasy Mook Traits pdf, presenting tables to create simple tags to differentiate the mooks in a horde. This week I continued my long series of essays about improvising encounters. Part 7 addressed the question of why the scene is occurring now:

 

 

 

Six Months Ago: Week 172

Further back, in November 2016, I was busy settling into my new laptop. The long blog post for week 172 was an updated version of my article about brainstorming locations with Players. The loss of a laptop had really hampered my writing, so I had to use this updated essay:

 

Updated: Brainstorming Locations with Players

 

 

Last Year: Week 146

Stepping back to May, the countdown to UK Games Expo had now reached two weeks. My long article for week 146 was another Blog Carnival essay. This time I discussed two campaign finales which had not worked out as planned:

 

May Blog Carnival, Part 1: Finale Failures

 

 

Two Years ago: Week 94

Winding back another year to 2015, I promoted the voting for the May round of the Warlock’s Journal. My long blog post for week 94 converted Johnn Four’s Five Room Dungeon into a more narrative-focused Five Scene Plot:

 

Mapping a Story: The Five Scene Plot

 

 

Three Years ago: Week 42

Finally, we reach 2014, where I promoted the World of Dew kickstarter. The feature article for week 42 explored the use of Easter Eggs in gaming, those little in-jokes and hidden snippets of information:

 

Easter Eggs in RPGs: Player reward or GM joke?

 

 

Once again, I hope you liked this journey through the archives of Tales of a GM. Did you find any lost treasures this week?

 

 

Happy Reading

Phil

 

 

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