- Riddle Room
- Overview of Dungeon World style
- Half-term tasks
Roleplaying on Saturday saw the finale to the Dungeon World interlude. My first scene was hurried through by the Players, so there were clues missed there. The second scene was a riddle room, which the Players quickly solved. My Players are highly educated, so I am unlikely to ever truly stump them with a riddle.
Yet, it was a pleasant change of pace and the solution to the riddle was only the start of the process of dealing with the room. The finale was not quite as close as I would prefer, but still felt like a suitable end to the interlude. The earth elemental was a formidable foe, but it is hard to judge just how close the fight felt to the Players.
Overall, I think Dungeon World worked well for us. These Powered by the Apocalypse games are about as mechanical as we really want to go. There is a nod to the bean-counting aspect of OSR games, without it becoming too tedious. I certainly need more practice with the philosophy and rules of Dungeon World, but this was a great introduction. We will play more, although perhaps not in the immediate future.
Moving on, as mentioned extensively elsewhere, there is no gaming next weekend as I have yet another road trip. On Friday I am visiting UK Games Expo for the second year. May and June are not working out to be good months for the campaign. I hope to return to a solid schedule in a few weeks.
As this week is also half-term, I am unlikely to achieve much for the campaign tomorrow. However, I cannot afford to let a whole week pass with no achievements. Thus, I hope to complete the actual play report, and maybe some of the other administrative tasks regarding last week’s game. With those complete, maybe I should try some scanning and general tidying of my notes and GM folder. I am unlikely to find the solitude for much else with the boys about.
The Prep in Progress series are short summaries of my prep for the ongoing Tales of the Hero Wars campaign.