The recent resurgence of my Kickstarter habit continues. This has now branched out into boardgames, a new field for me. After my recent attendance of UK Games Expo, I suppose a heightened level of interest in boardgames is only to be expected.The recent resurgence of my Kickstarter habit continues. This has now branched out into boardgames, a new field for me. After my recent attendance of UK Games Expo, I suppose a heightened level of interest in boardgames is only to be expected.
Thus, I wanted to share this new boardgame with you. Escape the Dark Castle is designed by Themeborne, a small design studio based on Nottingham, UK. The campaign page describes the project as follows:
Escape the Dark Castle is a casual, cooperative adventure game with a focus on atmosphere, player cooperation, and fun – perfect for newcomers to tabletop gaming. It takes 2 minutes to set up, lasts around 30 minutes, and no two games are ever alike.
Players take the role of prisoners on a quest to Escape the Dark Castle, and must work together to overcome its many horrors, traps, and challenges – each of which is represented by a large, beautifully illustrated chapter card.
As these immersive chapter cards are revealed one by one, the game takes on the form of a shared storybook experience, with the players making decisions about what to do each chapter before using a combination of dice and item cards to complete challenges.
I did not play Escape at Games Expo, but it was suggested to my by Iain McAllister of The Giant Brain.
I have several reasons for backing this game. First, there is the nostalgia element. I am old enough to remember 80s gaming, such as the Fighting Fantasy books and the Talisman boardgame. The style of Escape the Dark Castle really reminds me of my early gaming, notably the black and white illustrations and even the fantasy font.
My other main reason for supporting Escape is the solo option. Here is a game I can play solo, with a short playing time and variable outcomes. I will enjoy the dice element, and the way the challenges build into a different narrative for every game. I hope Escape proves to be a challenge for solo play, making me work for a victory.
Of course, Escape also appeals as it is a home-grown game. I am pleased to support British game designers. This also works to reduce postage charges for me, but Themeborne has worked hard to reduce charges where possible, as shown on their comprehensive campaign page.
Funding for Escape the Dark Castle closes Friday, 30th June, 2017 at 11:59 PM BST.. The project is already fully-funded and pushing through the stretch goals. Interesting stretch goals include component upgrades and bonus cards for the game. If this rate of growth continues, then the final game will be superb value.
- The previous Kickstarter I recommended was Archive by Tristan Zimmerman, a GM’s reference for historical people, places, and events for RPGs.
- See my full list of supported projects here
- The next project I supported was the Happiest Apocalypse on Earth, a satirical horror RPG