My Kickstarter habit is running strong in June. My latest find, guided by the awesome Misdirected Mark podcast, is an RPG. This is more familiar ground, and a lot cheaper as I can take the digital option.My Kickstarter habit is running strong in June. My latest find, guided by the awesome Misdirected Mark podcast, is an RPG. This is more familiar ground, and a lot cheaper as I can take the digital option.
The latest project I want to share is the Happiest Apocalypse on Earth RPG, by Christopher Grey. The campaign page describes the project as follows:
Happiest Apocalypse on Earth is a tabletop roleplaying game that is part satire, part horror. Set in a fictional children’s theme park called Mouse Park, the game allows players to customize the attractions in the park, the dangers that lurk there, and their own Mouse Park staff member. Collaborative storytelling and customized character and narrator moves create a wide range of terrifying incidents involving ancient horrors, demonic magic, and a conspiratorial plot to keep a bloodthirsty ancient god appeased. Ghouls, monsters, specters, and cultists abound, but they only scratch the surface of the true evil that lies far beneath.
Happiest Apocalypse on Earth is a Powered by the Apocalypse game, using the Apocalypse World engine created by Vincent Baker. I recently ran a Dungeon World interlude, which is another PbtA game. Thus, I am already halfway prepared to run a happy apocalypse.
I chose to back this game after listening to a lengthy interview with Christopher on a recent episode of the superb Misdirected Mark podcast. I can see a lot of potential for varied campaign interludes using PbtA games, and Happiest Apocalypse on Earth fits smoothly into this category. I cannot promise to run this year’s Halloween game using this system, but it is definitely a contender.
During the course of this influential podcast, several topics of interest were discussed. I love the collaborative nature of Happiest Apocalypse on Earth, even down to creating a custom theme park with the Players. I like the integral one-shot options and the way the mechanics underline the creepy setting.
Finally, I am drawn to the flexibility of Happiest Apocalypse on Earth. I could run this in the style of a Scooby-Doo adventure for the boys, emphasizing the lighthearted nature of the threat. When the boys are older, the game works to mimic the cult game Five Nights at Freddy’s. Plus, I can dial it up to Lovecraftian, or even dystopian horror. I can see huge potential for Happiest Apocalypse on Earth.
Funding for Happiest Apocalypse on Earth closes Wednesday, 28th June 2017 at 5:39 pm BST, international timings will vary. The project is already fully-funded and pushing through the stretch goals. Interesting stretch goals include increased art. I am hopeful for the next milestone, which brings the option to play guests at the theme park.