Top of my list of games to buy at UK Games Expo was Tiny Epic Galaxies. Sadly, it was a fruitless search at the show, despite asking at several trade stalls.
While browsing the internet on Father’s Day, I found a copy for sale. Thus, I finally have a copy of this excellent little game. Tiny Epic Galaxies is an SF dice game designed by Scott Almes, published by Gamelyn Games. The page on the Gamelyn website describes the game as follows:
In Tiny Epic Galaxies each player controls a galactic empire, aiming to expand their influence by acquiring highly contested planets and increasing their cosmic armada. The game revolves around an innovative dice-rolling combo mechanic. The number of dice you roll is determined by the strength of your galaxy. Each die is engraved with symbols representing the various actions you can take, such as moving a spaceship, increasing your culture or energy resources, or advancing your political or economic influence over newly discovered planets.
Through careful planning, you must make the most out of your turn, taking the available actions in whichever order you consider most beneficial. But be careful, as each of your opponents can choose to follow each action you take by expending valuable resources. This means that it can always be your turn, even when it is someone else’s turn!
Players will colonize new planets throughout the game, thereby earning victory points and accumulating special abilities which they can activate for their galactic empire. Careful spending of resources will ensure the fastest growth of your empire, while allowing you to receive the biggest possible pay‐off from the actions you take.
I find a lot to love in this clever little game. For the size of the gameplay, it really is tiny, with everything fitting away into a small box. The wooden pieces are a little small for my hands, but the rockets are cool. Eldest son always provides sound effects when his rockets are launched.
The icons on the dice proved easy to learn, and these dice add a welcome random element into the game. Sometimes you simply cannot roll the icons you need, and plans are thwarted. Likewise, only a few of the planets are used each game, helping to keep the play experience fresh.
Gameplay feels deep, with plenty of options available. Clever tactics can have an impact, but Tiny Epic Galaxies is not complex enough to induce analysis paralysis. Two Player games last about thirty minutes and can end abruptly as the victory point threshold is relatively low.
With careful coaching, I have taught my eldest son to play. He is eight, while the suggested age is 14. These things always vary according to how many similar games the children play. Dice games are well suited to our boys. It will not be long before we play as a family.
Finally, there is a clever solo option included in the game. I have reached the point where I am familiar with the standard rules. My next step is to read the solo rules. I am excited to test this option. Tiny Epic Galaxies fills both the SF and solo gaps in my collection. I will write a follow-up review for the solo rules.
- The last board game review I posted was Hero Realms Characters, a fantasy deckbuilding game expansion.
- The next game I reviewed was the solo option from Tiny Epic Galaxies