- Inside the Red Tower
- Fiasco prep
For a change, the game on Saturday made use of my game prep. So often, I seem to work hard on the prep, only for the Players to take an unexpected option, and I need to improvise something else. Furthermore, the Players continued to explore the Red Tower despite my previous warnings. Several trollkin vanished into the interior of the Tower, and now the Heroes have sent away their flying lightning sled. An initial wave of guards, and a giant mutant bat did not deter them. The situation is about to deteriorate.
We left our Heroes trying to slide down a spiral staircase atop the corpse of the mutant bat. Nor shall we see them again this week, as Saturday sees the first PhilCon, the gaming equivalent of a summer break. Sadly, I tried to organise PhilCon too late, and the planned roster of Phils is looking thin. Therefore, the current plan is to run a Phil-themed game of Fiasco for whoever turns up early enough to game. I expect many honorary Phils to play, potentially stretching Fiasco beyond the four-Player mark.
My initial game prep this week focused on the Basic D&D game I run with the boys. As noted elsewhere, the dungeon conversion from Fighting Fantasy is complete. We intend to start tomorrow, which probably only means a couple of rooms. Thankfully for the rest of my week, Fiasco prep is not quite as intense as normal. I have rough ideas about the plot, which is often heavily improvised by the Players during the game. I need to prepare a few lists of relationships and locations, but otherwise it is a case of packing a different set of rules and tools.
I may also consider how to plan PhilCon 2 better for 2018. Maybe a raffle would help, or is that a bit weird? With a year to brainstorm, and feedback from the initial PhilCon, I am sure I can think of something interesting.
The Prep in Progress series are short summaries of my prep for the ongoing Tales of the Hero Wars campaign.