August means the #RPGaDay program is live. We are now in the third week of this month-long series filling my schedule. The RPG-a-day project is hosted again at Brigade Con blog, where you can find the full list of questions.
Which RPG do you enjoy using as is?
By definition, the answer for today must contradict the reply I gave yesterday. Thus, I must choose a different RPG, something other than HeroQuest Glorantha. I love tinkering with the rules of games, generally streamlining, or weaving together mechanisms from different RPGs.
The Dungeon World interlude yesterday was good, but I do not feel properly acclimatized with the techniques of DW. While the game seems like a standard RPG, the limitations on GM actions frustrate me. I want to push the Players at times, but need to wait until a GM move is triggered.
Thus, for today, the RPG I enjoy using as written is Fiasco. This is another narrative-focused game, with very minimalist rules. The tone of the game can be tricky to convey to new Players, but the rules are simple to teach. Fiasco is a great structure for telling stories about doomed Heroes. Creating a new setting is relatively simple, and I enjoy running the game as written.