Aug 16

RPG-a-day 2017: Day 16


August means the #RPGaDay program is live. We are now in the third week of this month-long series filling my schedule. The RPG-a-day project is hosted again at Brigade Con blog, where you can find the full list of questions.


I included a few more details in my launch post on Day 1




Day 16

Which RPG do you enjoy using as is?


By definition, the answer for today must contradict the reply I gave yesterday. Thus, I must choose a different RPG, something other than HeroQuest Glorantha. I love tinkering with the rules of games, generally streamlining, or weaving together mechanisms from different RPGs.


The Dungeon World interlude yesterday was good, but I do not feel properly acclimatized with the techniques of DW. While the game seems like a standard RPG, the limitations on GM actions frustrate me. I want to push the Players at times, but need to wait until a GM move is triggered.


Thus, for today, the RPG I enjoy using as written is Fiasco. This is another narrative-focused game, with very minimalist rules. The tone of the game can be tricky to convey to new Players, but the rules are simple to teach. Fiasco is a great structure for telling stories about doomed Heroes. Creating a new setting is relatively simple, and I enjoy running the game as written.



Happy Gaming




1 ping

    • Dale Jennings on August 16, 2017 at 1:16 pm
    • Reply

    Hi Phil,

    You don’t always have to wait to trigger a move, according to your agenda. You make a move “Whenever everyone looks at you to see what happens”, so use that to your advantage. Also use “Offer an opportunity, with or without cost.” too. Just keep the momentum going as you would in any other game, otherwise it can slow, or even stagnate. That’s not what your agenda wants for you, or your players. They’ll probably thank you for it. Just save the soft and hard moves for a reaction. It should be a back and forth, you and player(s).
    You can also use “When the players give you a golden opportunity” – if they’re all stood gabbing – hit them with something to do!
    Hope this helps a little. It’s tricky to get the hang of DW/PbtA games, but rewarding once it “clicks”. Have fun.


      • Phil on August 16, 2017 at 2:41 pm
      • Reply

      Hi Dale,

      Thanks for that.

      I did make use of the “When Players look to you” option. I had forgotten about the other options. This is the perfect reminder how it is important to re-read the rules again regularly. So often, there are things we forget along the way.

      Many thanks

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