Sep 18

Forgotten Scrolls 52: Week 215

 

The Forgotten Scrolls series is a weekly look at articles previously published during four years of blogging. Before the usual rummage through the dusty archives, I direct you to my regular guest post at Ennead Games. Here I reprint an old essay.

 

This article has been given a fresh edit, a little more polish, and reprinted as a guest post on the Ennead blog. This weekend, the article presented more advice from Jason Pitre. This week it was how GMs can better portray GMCs by using body language:

 

GMC Body Language

 

 

 

Last Week: Week 214

Another weekly series of relevance is where I post an Updated article to the blog. This essay previously appeared at Ennead Games, but now returns home. Last week’s Updated article was my version of the classic Five Room Dungeon. As I prefer to run a more narrative game, I structure my stories around a Five Scene Plot:

 

Updated: Five Scene Plot

 

 

Last Month: Week 211

Four weeks ago, I was deep in the RPG-a-Day project. In that week I also presented my review of the fourth year of blogging:

 

Year Four Report

 

 

Six Months Ago: Week 189

Further back, in March, I reviewed two books as part of the ill-fated 2017 Epic Reads project. The long blog post for week 189 was my monthly contribution to the Blog Carnival. This essay introduced the River Ogre, a story hook for the current campaign which the Players remain uninterested in pursuing.

 

March ‘17 Carnival: The River Ogre

 

 

Last Year: Week 163

Stepping back to September 2016, where I noted the deadline to the monthly Warlock’s Journal contest. My long article for week 163 presented a selection of sample plots generated using the guidelines in my book Villainous Plots:

 

 

 

Two Years Ago: Week 111

Winding back another year to September 2015, I promoted a Bundle of Holding featuring the works of Neil Gaiman. My long article for week 111 was an attempt to redefine the terms plot and story. I suggested the former was what the GM planned, while the story is what actually happens at the table. The point of the exercise was to give GMs a framework of thinking about the game which moves them away from any temptation to railroad the Players:

 

Plot vs. Story, Part 1: Narrative Responsibilities

 

 

Three Years Ago: Week 59

Back in September 2014, I promoted the Feng Shui 2 Kickstarter. September 2014 was clearly a busy month for cool Kickstarters, as I had promoted a different project week 58. The long blog post for week 59 was another round of the RPG Blog Carnival. This time the focus was on the blogger community. I wrote about the blogs I like, and the reasons why:

 

September RPG Blog Carnival: RPG Blogger Community

 

 

Four Years Ago: Week 7

The feature article for week 7 was another early statement of my gaming philosophy. The essay presented my argument for replacing the term PC with Hero. This is the style of game I want to run, where the Players are Heroes. This article has subsequently been updated:

 

Updated: What’s in a Name?

 

 

Once again, I hope you liked this extended journey through the archives of Tales of a GM. Did you find any lost treasures this week?

 

 

Happy Reading

Phil

 

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