The Forgotten Scrolls series is a weekly look at articles previously published during four years of blogging. Before the usual rummage through the dusty archives, I direct you to my regular guest post at Ennead Games. Here I reprint an old essay.
This article has been given a fresh edit, a little more polish, and reprinted as a guest post on the Ennead blog. This weekend, the article presented an expanded list of narrative options to match the hierarchy of HeroQuest contest outcomes:
Last Week: Week 215
Another weekly series of relevance is where I post an Updated article to the blog. This essay previously appeared at Ennead Games, but now returns home. Last week’s Updated article was a second essay imagining a dream table of Players. The theme for this article was gaming with actors:
Last Month: Week 212
Four weeks ago, I completed the month-long RPG-a-Day project. In that week I also began my contribution to the August Blog Carnival. My first essay presented magic bundles for common magic spells:
Six Months Ago: Week 190
Further back, in March, I promoted the latest round of the travelling Warlock’s Journal. The long blog post for week 190 was another contribution to the fruitful February Blog Carnival. This essay discussed those aspects of a GMC written for the GM’s benefit:
Last Year: Week 164
Stepping back to September 2016, where I reviewed the Planescape Torment novel. My long article for week 164 presented my Session Outline Sheet as another Blog Carnival contribution:
Two Years Ago: Week 112
Winding back another year to September 2015, I promoted the Kickstarter to Sig: The City Between by Jason Pitre, a planar expansion to his Spark RPG. My long article for week 112 was a sequel to my redefinition of the terms plot and story. The essay presented options for the GM when the Players take the story in an unexpected direction. This is a common event in my game.
Three Years Ago: Week 60
Back in September 2014, my long blog post for week 60 was part of my lengthy series about the ideas found in Ron Edwards’ superb Trollbabe. This time I explored the fascinating concept of scale, where the level of the game is defined. This has knock-on effects about how much impact the Heroes have on the world. Scale also works to cleverly manage Player expectations.
Four Years Ago: Week 8
The feature article for week 8 introduced the trouble category of ability. This falls between a flaw and a standard ability. A Player may use a trouble in a contest, but the GM can also challenge the Hero with this hybrid ability. Such a “flaw with benefits” has created great roleplaying in our game and is popular with my Players.
Once again, I hope you liked this extended journey through the archives of Tales of a GM. Did you find any lost treasures this week?