Oct 02

Forgotten Scrolls 54: Week 217


The Forgotten Scrolls series is a weekly look at articles previously published during four years of blogging. Before the usual rummage through the dusty archives, I direct you to my regular guest post at Ennead Games. Here I reprint an old essay.


This article has been given a fresh edit, a little more polish, and reprinted as a guest post on the Ennead blog. This weekend, the article continued the narrative theme, this time looking at adding the Little Wizards options to the HeroQuest contest outcomes:


Yes/No, but Little Wizards




Last Week: Week 216

Another weekly series of relevance is where I post an Updated article to the blog. This essay previously appeared at Ennead Games, but now returns home. Last week’s Updated article was an exploration of using food in RPGs as a way to capture season and culture:


Updated: A Taste of Summer



Last Month: Week 213

Four weeks ago, I completed the holiday-long Summer Gaming Challenge, which saw me play more than 100 assorted games. In that week I also continued my contribution to the August Blog Carnival. My second essay presented random tables for generating the contents of magic bundles:


Aug ‘17 Carnival, Part 2: Magic Bundle Contents



Six Months Ago: Week 191

Further back, in April, I was two months away from the UK Games Expo convention. The long blog post for week 191 was another contribution to the fruitful February Blog Carnival. This essay discussed circumstances when the opposition is not a sentient one:


February ‘17 Carnival: Improv Encounters 5, Faceless Opposition



Last Year: Week 165

Stepping back to October 2016, where I reviewed my progress in September. My long article for week 165 continued my Blog Carnival contribution detailing my Session Outline Sheet:


September ‘16 Blog Carnival, Part 2: Session Outline Sheet Line-by-Line



Two Years Ago: Week 112

Winding back another year to October 2015, I searched for more subscribers to my weekly newsletter. My long article for week 113 was another look at the work of Jason Pitre. This essay explores the idea that every character sheet is a love letter from the Player to the GM:


Love Sparks, Part 1: Dear GM . . .



Three Years Ago: Week 61

Back in October 2014, I promoted the Kickstarter for Five Moons, designed by Sean Reynolds. My long blog post for week 61 was an exploration of how the pace of game sessions vary through a long campaign. This essay has since been Updated:


Ebb & Flow: Pacing Game Sessions over time



Four Years Ago: Week 9

Finally, this trawl through the archives reaches 2013. The feature article for week 9 applied Vincent Baker’s interpretation of perception in RPGs to the graded outcomes of my beloved HeroQuest:


Vincent Baker’s Perception



Once again, I hope you liked this extended journey through the archives of Tales of a GM. Did you find any lost treasures this week?



Happy Reading



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