Can the Hero find a path through the Mountains?
Will he succumb to the Void within himself?
How can he resolve his personal journey to enlightenment with the needs of his Quest?
Will Duty lead him on?
Find the Path is a quest for Becoming: a Game of Sacrifice and Heroism, by Brian Engard. The text is a hack of one of the ready-to-run scenarios included in the core rules.
“Exodus” is a Science Fiction quest where the Hero is the Captain of a long-range scout ship in search of a new home for humanity. Find the Path is a fantasy version of this quest, including notes on the Hero, Fates and nine Scenes. Additional notes explain how to use Becoming as an interlude in an ongoing campaign, and provide an overview of how the quest can impact the main campaign.
Features of Find the Path include:
- Hero, three Fates & nine Scenes
- Using Becoming as a Teaching Game
- Notes on interludes and transforming the Hero
- Overview of how my game played out
- Art Layer for easy printing
- Internal pdf hyperlinks
- 23 pages
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