Along with writing Tales of a GM I also create digital books that may be of interest to you. This page is the central hub for these books.
For more details on an individual title, please see the relevant product page.
TT01: Villainous Plots
How to make a custom villain-based plot engine, with BONUS worksheets.
TT02: Fantasy Mook Traits
A set of tables to distinguish your mooks., with BONUS pdfs.
Names for Games
NfG01: Heroic Nicknames
Adding nicknames for fantasy GMs, with BONUS tables for customization.
The Best of 2015
Top ten articles from the blog, 2015.
The Best of 2016
Top twelve articles from the blog, 2016.
Find the Path: A Hacked Becoming Quest
All you need to run a Becoming quest, plus notes about how the quest can be tied to your ongoing campaign.
On the Smolensk Road
All you need to run a DramaSystem game set during the 1812 retreat from Moscow.
Storm & Shield
Storm & Shield 7: Versatile Vehicles
A collection of seven, system-neutral vehicles for secret agents from my seventh hosting of the Warlock’s Journal contest.
Storm & Shield 6: Agents of Order
A collection of seven, system-neutral planar spies from my sixth hosting of the Warlock’s Journal contest.
A collection of seven, system-neutral gadgets for planar spies and secret agents.from my fifth hosting of the Warlock’s Journal contest.
Storm & Shield 4: Cosmic Crisis
A collection of five, system-neutral planar plots from my fourth hosting of the Warlock’s Journal contest.
Storm & Shield 3: The Inner Council
Nine system-neutral planar NPCs, from my third hosting of the Warlock’s Journal contest.
Storm & Shield 2: Bricks & Mortar
Six, system-neutral planar bases., from my second hosting of the Warlock’s Journal contest.
Storm & Shield 1: Prime and Nemesis
Eight, system-neutral planar groups., from my first hosting of the Warlock’s Journal contest.
This page is a work in progress, and will be updated as I produce more pdfs.
- You may also be interested in some of the games I have created
- I list my other published writing here