HeroQuest was designed by Robin D Laws and published by Moon Design.
HeroQuest 2 is a narrative game, with roots back through Hero Wars to older Gloranthan games. It is described on the Glorantha website as follows:
Anything you can imagine, you can play . . .
HeroQuest is the innovative, dynamic, and flexible rules engine by Robin Laws, suitable for play in any genre or setting. It presents a simple and flexible system that allows Game Masters to make decisions the way authors and screenwriters do when creating novels, TV episodes and movies. HeroQuest encourages creative input from your players, resulting in an exciting, unpredictable narrative created through group collaboration.
Its resolution methods and scalable character levels make it equally suited for any genre, from epic Gloranthan fantasy to gritty occult investigations.
The use of Gloranthan material is undertaken here in compliance with the Moon Design Fan Material Policy:
This website uses trademarks and/or copyrights owned by Moon Design Publications LLC, which are used under Moon Design Publications’s Fan Material Policy. We are expressly prohibited from charging you to use or access this content. This website is not published, endorsed, or specifically approved by Moon Design Publishing.
Why I Love HeroQuest 2
As part of the Dyvers Project alongside other bloggers, I have written an essay extolling the virtues of HeroQuest.
- Everyone wants something different from their game, but THIS is why I love HeroQuest.
- Unsurprisingly, HeroQuest also made it onto my list of top four RPGs
HeroQuest 2 Articles
For your convenience, here is a list of the HeroQuest-specific articles on Tales of a GM:
- Building HeroQuest 2 Keyword Variants
- Invoking Destiny: Wyrd Cards as a Player-controlled Resource
- It’s too Tough: Banning single-word Abilities in HeroQuest
- July RPG Blog Carnival: An Invasive Species
- Location Aspects and Brainstorming with Players
- November RPG Blog Carnival: Species in RPGs
- Pursuit Sequences in HeroQuest 2, Part 1: the Set-up
- Pursuit Sequences in HeroQuest 2, Part 2: Running the Chase
- Tales of Mythic Adventure, Gloranthan podcast
- Totally Yes/No And But: Expanded Narrative Options
- Trouble: an Ability with a Built-in Flaw
- We Need a Montage, Part 2: Breaking the HeroQuest 2 Rules
- Yes/No, but Little Wizards: Another look at Interesting Outcomes
Other useful sources
- Many of the Prep in Progress posts also mention HeroQuest 2 in passing.
- Glorantha Page, dedicated to this awesome setting