One of the main sources of inspiration for my Tales of the Hero Wars campaign is the world of Glorantha, designed by Greg Stafford. The Glorantha website describe the setting as:
a Bronze Age world where mythology comes to life and adventure is only a step away.
Glorantha is in many ways similar to our own world, but exists in a magical universe where the laws of physics are subordinate to the whims of the gods and spirits. To understand Glorantha, you must leave our mundane world and enter the world of myth. The Sun is a living god, and not a nearby star. Countless gods exist, some even more powerful than the Sun, and all have the power to directly affect humanity. Rulers and leaders use magical rather than technological means to achieve their ends, and even the humblest of persons will cross the paths of the gods and spirits.
- Learn more about this fantastic world at Glorantha.com.
- Glorantha topped my list of influential RPG settings
Much as I love the setting, I also wanted to weave elements of Planescape into my game. Thus, the Glorantha you see here is not exactly the same as the official version. Yet, I have woven enough of Glorantha into my game that is merits a page of its own.
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- HeroQuest 2, why I love these rules
- Kickstarting 13th Age in Glorantha: Modern RPG & classic setting
- Playing HeroQuest 2 at the RPG Geek Forums
- RuneQuest 2 on Kickstarter
Glorantha & Magic
Favourite Gloranthan resources
- Listening Around: Tales of Mythic Adventure
- A new Site for Glorantha
- Reading Around: Prince of Sartar webcomic
Other Gloranthan games