Tag: Campaign

Nov 14

Updated: Making Failure Interesting

  I enjoy reading RPGs in search of ideas I can use in my game. Inside Little Wizards, I found excellent advice about turning failure in RPGs into an interesting story point.     Little Wizards Little Wizards is an RPG aimed at children. It was written by Antoine Bauza, and translated by Franck Florentin …

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Nov 10

Shadows of Ulubrae, Chapter 31, Part 10

  Actual Play report posted Struggling to focus Walter Ways plot     Game prep through the middle of the week was as limited as ever. As the building work rumbles along, I find it harder each week to focus on my writing. Thankfully, the prep needed for The Happiest Apocalypse on Earth is not …

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Nov 10

GM Story Beats

  The genesis of this essay was an unexpected connection between two roleplaying podcasts I listened to in quick succession last week. Both discussed narrative rhythm and the way the GM can subtly influence the mood at the table. We all know how a good story is composed of a sequence of successes and failures. These …

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Nov 08

Songs of Ulubrae: Wittle Workers World

  +++++TOP SECRET++PLANET ALBION BOARD ONLY+++++ +++++NONE OF THE FOLLOWING NEVER HAPPENED+++++   Close to midday yesterday, a sudden silence did NOT fall over the Industrial Court. There was NOT a catastrophic failure of the audio system, which NEVER leads to the cancellation of the Wittle Workers World protective chant. NO such chant is needed …

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Nov 06

Updated: Seven Principles of Storytelling

  Roleplaying is a game about story, but the rulebooks rarely explore how to maximise the story within the game. One indie book to do this is Spark RPG by Jason Pitre. I have written before about the ideas of Jason Pitre found in Spark RPG: My first essay was Bright Sparks, about Player Principles …

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