Sep 06

Totally Yes/No And But

  Nuanced ways to say Yes and No in the narrative of your game Adjudicating Player Actions Can the Hero do that? Describing the outcome of Heroes’ actions forms one of the major roles of the GM. Can the Hero hit the goblin, climb the wall or bargain with the merchant? For many games, this …

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Sep 05

Prep in Progress; Chapter 36, Part 2

  The Prep in Progress entries are short summaries of my prep for my on-going campaign The Tales of the Hero Wars.   We were home early yesterday, so I found some time to squeeze in some game prep later in the day. Thus, I have several encounters lined up. I would like to work a …

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Sep 03

The $50 Gamer Giveaway

  Do you want to win $25? Chris Stevens over at The Gamer Effect blog is celebrating publishing his 50th article to TGE with a contest. It is simple to enter, just post a comment on the contest page to be in with a chance with winning. To be eligible, you need to state your …

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Sep 02

Prep in Progress; Chapter 36, Part 1

  The Prep in Progress entries are short summaries of my prep for my on-going campaign The Tales of the Hero Wars.   I was pleased with how the HeroQuest Session played out on Saturday.  Yet again, there was no direct opposition from me, in the sense of NPCs to be defeated.  However, the Players found …

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Aug 30

We all need Intrusions

  Managed interventions in the Narrative Playing with the Plot Why do I want an Intrusion? In a recent game of HeroQuest 2, I experimented with having Wyrd cards to use as a GM. Wyrd cards are our House Rules variant of Bennies, Fate Points and the HeroQuest application of Experience points, all rolled into …

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