Aug 30

We all need Intrusions

  Managed interventions in the Narrative Playing with the Plot Why do I want an Intrusion? In a recent game of HeroQuest 2, I experimented with having Wyrd cards to use as a GM. Wyrd cards are our House Rules variant of Bennies, Fate Points and the HeroQuest application of Experience points, all rolled into …

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Aug 29

Prep in Progress; Chapter 35, Part 2

  The Prep in Progress entries are short summaries of my prep for my on-going campaign The Tales of the Hero Wars.   Wednesday was also productive for the game.  I sorted a lot of admin in the morning, along with the Wiki updates.  This morning I ran through the Citations, so the Wiki should be …

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Aug 28

A GM All Rolled Up

  A clever, new piece of gaming equipment. This weekend I treated myself to an early birthday present and opened up the All Rolled Up that I had been saving for Christmas. I just could not wait all the way to Christmas. One gift-giving occasion is just as good as another, right? The All Rolled …

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Aug 27

Prep in Progress; Chapter 35, Part 1

  The Prep in Progress entries are short summaries of my prep for my on-going campaign The Tales of the Hero Wars. Overall, I felt that the game on Saturday went well. Highlights for me were the Hero vs Hero fight that erupted when Ascanius tried to decant off some of the “war potion” from …

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Aug 23

Interludes

Weave flashbacks and foreshadowing into a campaign by nesting one-shot games into the narrative using different sets of rules. Introduction So what is an Interlude? One or more Sessions where the style and focus of the game differ from the standard course of the campaign form an Interlude. Traditional storytelling methods use flashbacks, prologues, foreshadowing …

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