Tag: Narrative

Oct 17

The Future of Storytelling, from iversity

  The motto of Tales of a GM is Faster Prep, More Story, and this free course looks like it will deliver on the Story aspect.   Yes, a FREE course about Storytelling? How cool is that?   There is even a module about storytelling in roleplaying games. I really hope that this will not …

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Oct 11

Asymmetrical Love

  All love is not equal As a GM, running a game is almost another job. Along with the admin tasks from the last Session and the prep for the next one, there is also the Wiki to update, long-term planning to keep on track and the assorted social media required to hold the group …

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Sep 20

What’s in a Name?

  This article has been Updated . The old text has been deleted to save space. Please visit the newer version. . Thanks Phil

Sep 06

Totally Yes/No And But

  Nuanced ways to say Yes and No in the narrative of your game Adjudicating Player Actions Can the Hero do that? Describing the outcome of Heroes’ actions forms one of the major roles of the GM. Can the Hero hit the goblin, climb the wall or bargain with the merchant? For many games, this …

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Aug 30

We all need Intrusions

  Managed interventions in the Narrative Playing with the Plot Why do I want an Intrusion? In a recent game of HeroQuest 2, I experimented with having Wyrd cards to use as a GM. Wyrd cards are our House Rules variant of Bennies, Fate Points and the HeroQuest application of Experience points, all rolled into …

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