Tag: Ennead Games

Nov 20

Updated: Random Narrative Dungeons

  I rarely use dungeons as the primary adventuring location for my story arcs. However, there remains space for an underground complex in a narrative game. If drama comes from conflict, then there is sure to be plenty of drama in a dungeon packed with antagonists.   Here is one method for a narrative GM …

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Nov 19

Forgotten Scrolls 61: Week 224

  The Forgotten Scrolls series is a weekly look at articles previously published during my four years of blogging. Before the usual rummage through the dusty archives, I direct you to my regular guest post at Ennead Games. Here I reprint an old essay.   This article has been given a fresh edit, a little more polish, …

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Nov 14

Updated: Making Failure Interesting

  I enjoy reading RPGs in search of ideas I can use in my game. Inside Little Wizards, I found excellent advice about turning failure in RPGs into an interesting story point.     Little Wizards Little Wizards is an RPG aimed at children. It was written by Antoine Bauza, and translated by Franck Florentin …

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Nov 13

Forgotten Scrolls 60: Week 223

  The Forgotten Scrolls series is a weekly look at articles previously published during my four years of blogging. Before the usual rummage through the dusty archives, I direct you to my regular guest post at Ennead Games. Here I reprint an old essay.   This article has been given a fresh edit, a little more polish, …

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Nov 06

Updated: Seven Principles of Storytelling

  Roleplaying is a game about story, but the rulebooks rarely explore how to maximise the story within the game. One indie book to do this is Spark RPG by Jason Pitre. I have written before about the ideas of Jason Pitre found in Spark RPG: My first essay was Bright Sparks, about Player Principles …

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