Tag Archive: Fate & FAE

Dec 27

My Top Five Posts: 2014

  The end of the year is a suitable time for both looking back and looking forward. I have yet more plans for the blog, to improve my writing and create a more enjoyable site for you. For this article, I look back on five of my favourite posts of 2014.   Tales of a …

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Sep 04

Prep in Progress: Chapter 24, Part 2

  Poor wifi, improv notes & pre-game admin   The Prep in Progress entries are short summaries of my prep for my ongoing campaign The Tales of the Hero Wars.   The amount of game prep I completed yesterday was small. The final details on the session outline did not take long. Then, the coffee shop …

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Jul 04

What are the rules? The Mechanical Limitations of Interludes

  As regular Readers of Tales of a GM know, I have recently been running some Interlude Sessions of my Tales of a Hero Wars campaign.   Recent Interludes have included an extended Becoming Quest and a playtest of the new HeroQuest Glorantha rules.   What is an Interlude? An Interlude works very much like …

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Jun 19

Kickstarting Backstory Cards, creating Character Histories

  The previous Kickstarter I recommended was Those Who Play is a narrative-focused RPG.   June is shaping up to be a good month for Kickstarter. Here I am with another one for you. Backstory Cards is created by Ryan Macklin, the co-creater of the award-winning Fate Core System and The Dresden Files Roleplaying Game. …

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May 28

Kickstarting A World of Dew: A Samurai Noir RPG

  The previous Kickstarter I recommended was Wield: Chronicles of the Vatcha.   Here is the second of the May Kickstarters to share with you. A World of Dew is a sequel to John Wick’s Blood & Honor, and is designed by Ben Woerner. The campaign page describes the game as follows;   In the …

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