Tag: Fiasco

Oct 17

Updated: The Mechanical Limitations of Interludes

  As regular Readers of Tales of a GM know, I frequently run interlude sessions in my Tales of the Hero Wars campaign. An interlude works very much like a flashback sequence in a film, as it focuses on another set of characters or time frame. I typically use a fresh set of rules to …

Continue reading »

Aug 21

Forgotten Scrolls 48: Week 211

  The Forgotten Scrolls series is a weekly look at articles previously published during four years of blogging. Before the usual rummage through the dusty archives, I direct you to my regular guest post at Ennead Games. Here I reprint an old essay.   This article has been given a fresh edit, a little more polish, and …

Continue reading »

Aug 16

RPG-a-day 2017: Day 16

  August means the #RPGaDay program is live. We are now in the third week of this month-long series filling my schedule. The RPG-a-day project is hosted again at Brigade Con blog, where you can find the full list of questions.   I included a few more details in my launch post on Day 1     …

Continue reading »

Aug 01

Shadows of Ulubrae, Chapter 24, Part 1

  Inside the Red Tower PhilCon Fiasco prep   For a change, the game on Saturday made use of my game prep. So often, I seem to work hard on the prep, only for the Players to take an unexpected option, and I need to improvise something else. Furthermore, the Players continued to explore the …

Continue reading »

Feb 17

Fiasco Interludes

  Over the last two months our roleplaying sessions have focused on brainstorming the setting for the forthcoming Shadows of Ulubrae story arc. My process involved conventional brainstorming sessions where we all throw out ideas for the setting.   However, I also like to weave gaming interludes into this stage of the story. This article …

Continue reading »