Tag Archive: HeroQuest: Glorantha

Jul 18

Updated: Chasing HeroQuest, Part 2, Running the Chase

  Welcome back to the second article about how I run a chase in HeroQuest. This in turn follows on from my earlier review of the Paizo Chase Cards 2: Hot Pursuit.   The previous Updated article dealt with how to set up the chase Read my Updated review of Chase Cards 2: Hot Pursuit here …

Continue reading »

Jul 17

Forgotten Scrolls 43: Week 206

  The Forgotten Scrolls series is a weekly look at articles previously published during almost four years of blogging. Before the usual rummage through the dusty archives, I direct you to my regular guest post at Ennead Games. Here I reprint an old essay.   This article has been given a fresh edit, a little more …

Continue reading »

Jul 12

Songs of Ulubrae: Chapter 20

  What is it but Nightfall? . Dusk, Lawsday, Communication Week, Delve Season, 1017.   A strange red light shone forth across Ulubrae, emanating from a slim red tower in the Altarium Quarter. This light fought with the diminishing orange glow of the Temple of Sol Invictus. The red light also sent a wave of …

Continue reading »

Jul 10

Updated: Chasing HeroQuest, Part 1: the Set-up

  My Players and I love chase sequences. Chases are a different way to achieve the traditional thrill of RPG combat without making the game into a dungeon crawl. HeroQuest is perfect for duplicating this experience, as the same Extended Contest mechanics are used for the chase as well as a combat.   As HeroQuest …

Continue reading »

Jul 01

Shadows of Ulubrae, Chapter 20, Part 2

  Another cancelled session Juggling the story elements Game variant research   As noted earlier in the week, there was no roleplaying this Saturday. This is a shame, especially as I enjoyed the return of HeroQuest so much last week. A couple of boardgames with Gerrard is not quite the same. Sadly, this has coincided …

Continue reading »

Older posts «

» Newer posts