Tag Archive: House Rules

Jul 25

Updated: Chasing HeroQuest, Part 3, Pursued

  Welcome to the third article covering how I run a chase in HeroQuest. This in turn follows on from my earlier review of the Paizo Chase Cards 2: Hot Pursuit.   An earlier Updated article dealt with how to set up the chase Part 2 outlined how to run the chase Read my Updated review of Chase Cards 2: Hot …

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Jul 18

Updated: Chasing HeroQuest, Part 2, Running the Chase

  Welcome back to the second article about how I run a chase in HeroQuest. This in turn follows on from my earlier review of the Paizo Chase Cards 2: Hot Pursuit.   The previous Updated article dealt with how to set up the chase Read my Updated review of Chase Cards 2: Hot Pursuit here …

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Jul 10

Updated: Chasing HeroQuest, Part 1: the Set-up

  My Players and I love chase sequences. Chases are a different way to achieve the traditional thrill of RPG combat without making the game into a dungeon crawl. HeroQuest is perfect for duplicating this experience, as the same Extended Contest mechanics are used for the chase as well as a combat.   As HeroQuest …

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Jun 13

Updated: Banning single-word Abilities in HeroQuest

  With my current campaign, I have now spent longer running HeroQuest than any other set of rules. Enthusiasm for these rules remains high, but this familiarity has also highlighted individual rules which have not worked well for us.   One such rule deals with single-word abilities.   HeroQuest First, a quick word about HeroQuest. …

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Apr 25

Updated: We Need a HeroQuest Montage

In this post I take the ideas from my previous Fate Montage article, and apply them to my Tales of the Hero Wars Campaign. The essay is a more detailed look at how I run a montage sequence under in HeroQuest., and how I break the rules to do so.   While the specifics of …

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