Tag: House Rules

Oct 20

Eternal Heroes

  In a recent essay, I explored the story arc campaign structure. This narrative style was inspired by the SF novels of CJ Cherryh. This looping method of building a story also allows me to import another trope from one of my favourite fantasy writers. The concept of the eternal champion from the works of …

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Jul 25

Updated: Chasing HeroQuest, Part 3, Pursued

  Welcome to the third article covering how I run a chase in HeroQuest. This in turn follows on from my earlier review of the Paizo Chase Cards 2: Hot Pursuit.   An earlier Updated article dealt with how to set up the chase Part 2 outlined how to run the chase Read my Updated review of Chase Cards 2: Hot …

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Jul 18

Updated: Chasing HeroQuest, Part 2, Running the Chase

  Welcome back to the second article about how I run a chase in HeroQuest. This in turn follows on from my earlier review of the Paizo Chase Cards 2: Hot Pursuit.   The previous Updated article dealt with how to set up the chase Read my Updated review of Chase Cards 2: Hot Pursuit here …

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Jul 10

Updated: Chasing HeroQuest, Part 1: the Set-up

  My Players and I love chase sequences. Chases are a different way to achieve the traditional thrill of RPG combat without making the game into a dungeon crawl. HeroQuest is perfect for duplicating this experience, as the same Extended Contest mechanics are used for the chase as well as a combat.   As HeroQuest …

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Jun 13

Updated: Banning single-word Abilities in HeroQuest

  With my current campaign, I have now spent longer running HeroQuest than any other set of rules. Enthusiasm for these rules remains high, but this familiarity has also highlighted individual rules which have not worked well for us.   One such rule deals with single-word abilities.   HeroQuest First, a quick word about HeroQuest. …

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