Tag Archive: House Rules

Jun 13

Updated: Banning single-word Abilities in HeroQuest

  With my current campaign, I have now spent longer running HeroQuest than any other set of rules. Enthusiasm for these rules remains high, but this familiarity has also highlighted individual rules which have not worked well for us.   One such rule deals with single-word abilities.   HeroQuest First, a quick word about HeroQuest. …

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Apr 25

Updated: We Need a HeroQuest Montage

In this post I take the ideas from my previous Fate Montage article, and apply them to my Tales of the Hero Wars Campaign. The essay is a more detailed look at how I run a montage sequence under in HeroQuest., and how I break the rules to do so.   While the specifics of …

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Mar 25

RPG Blog Carnival, Part 2: Accessibility & Game Rules

  The travelling RPG Blog Carnival moves ever onwards. As discussed last week, the March event is hosted by Jacob Wood at Accessible Games.     Jacob has chosen the topic accessibility in games, an important subject to help the continued growth of our hobby. This is a very broad topic, as noted in Jacob’s …

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Mar 18

RPG Blog Carnival, Part 1: Accessibility & Social Dynamics

  The travelling RPG Blog Carnival moves ever onwards. The March event is hosted by Jacob at Accessible Games.   Jacob’s chosen topic is accessibility in games, an important subject for the continued growth of our hobby. This is a very broad topic, as noted in Jacob’s description of the theme on his blog:   …

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Nov 06

Shadow of Yesterday, Part 1: Bringing Down the Pain

  When I read how Shadow of Yesterday was written as a love letter to HeroQuest, I knew I had to find a copy. It was worth the effort, as here are some great ideas in this game.   In this essay I explore a method of upgrading conflicts.   Shadow of Yesterday First, however, …

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