Tag Archive: House Rules

May 01

Our Lives with Master: More Player Brainstorming

  We have spent several sessions brainstorming the setting in preparation for the current interlude. This week we started playing My Life with Master, but I wanted to share some of my thoughts about the earlier brainstorming sessions.   This article is a companion to my earlier post about Location Aspects.   Previously on Tales …

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Mar 13

It’s too Tough: Banning single-word Abilities in HeroQuest

  With my current campaign, I have now spent longer running HeroQuest than any other set of rules. Enthusiasm for these rules remains high, but this familiarity has also highlighted some individual rules which have not worked well for us.   One such Rules Widget deals with single-word abilities.   HeroQuest 2 First, a quick …

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Feb 06

Building Heroes: HeroQuest 2 Keyword Variants

  One of the people I chatted with at Dragonmeet was Jeff Richard, of Moon Design Publications.   He urged me to include more HeroQuest 2 content on Tales of a GM. As my Players have recently been creating new Heroes for our Sigil PD campaign, I have been thinking about keywords in HeroQuest a …

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Jan 30

Trollbabe and Re-rolls: Part 2, Upping the Ante

  Today’s article is the second part of my exploration of the re-roll mechanic in Trollbabe. My focus in part two is on the way Ron requires the Player to risk greater consequences for their Hero when making their re-roll. This essay is my ninth look at the ideas of Ron Edwards expressed in his …

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Jan 23

Trollbabe and Re-rolls: Part 1, Improvising a Change in Fortune

  Today’s article is the first of a two-part exploration of the re-roll mechanic in Trollbabe. My focus today is on the way Ron requires the Player to narrate how they are making their re-roll. This essay is my eighth look at the ideas of Ron Edwards expressed in his game Trollbabe.     My …

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