Tag: Improv

Nov 20

Updated: Random Narrative Dungeons

  I rarely use dungeons as the primary adventuring location for my story arcs. However, there remains space for an underground complex in a narrative game. If drama comes from conflict, then there is sure to be plenty of drama in a dungeon packed with antagonists.   Here is one method for a narrative GM …

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Nov 14

Updated: Making Failure Interesting

  I enjoy reading RPGs in search of ideas I can use in my game. Inside Little Wizards, I found excellent advice about turning failure in RPGs into an interesting story point.     Little Wizards Little Wizards is an RPG aimed at children. It was written by Antoine Bauza, and translated by Franck Florentin …

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Nov 10

GM Story Beats

  The genesis of this essay was an unexpected connection between two roleplaying podcasts I listened to in quick succession last week. Both discussed narrative rhythm and the way the GM can subtly influence the mood at the table. We all know how a good story is composed of a sequence of successes and failures. These …

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Nov 03

Top Five Abilities Sheet

  One aspect of being a GM is the need to manage the assorted paperwork surrounding the game. At times, I feel more like an administrator than a storyteller. Yet, easy access to the right information greatly helps the GM run the game. This is equally true for the low prep style of gaming I …

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Sep 12

Updated: The Five Scene Plot

  My favourite method for structuring an RPG plot is the Five Room Dungeon (5RD). This brilliant tool came from Johnn Four’s Roleplaying Tips newsletter #156. As with so many great ideas, the 5RD can be repurposed for a broader role.   Read issue 156 here     Familiar Structure to Stories I prefer a …

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