Tag: Players

Dec 05

12 Days of Dicember: Q5

    Here at Tales of a GM, I am running the 12 Days of Dicember project, a way for us to share our love of dice. Each day this month, until the twelfth, there is a new question to spark a conversation about the dice we love.   See the launch post here     Day 5 …

Continue reading »

Nov 17

Nov ‘17 Carnival: Betrayal Revisited

  The travelling RPG Blog Carnival continues to jump from one blog to another. I try to contribute every month, although a topic can catch my imagination and lead to a long series, such as the 2017 February topic.   In November, the traditional Carnival host is Mike Bourke at Campaign Mastery. The chosen topic …

Continue reading »

Nov 10

GM Story Beats

  The genesis of this essay was an unexpected connection between two roleplaying podcasts I listened to in quick succession last week. Both discussed narrative rhythm and the way the GM can subtly influence the mood at the table. We all know how a good story is composed of a sequence of successes and failures. These …

Continue reading »

Nov 06

Updated: Seven Principles of Storytelling

  Roleplaying is a game about story, but the rulebooks rarely explore how to maximise the story within the game. One indie book to do this is Spark RPG by Jason Pitre. I have written before about the ideas of Jason Pitre found in Spark RPG: My first essay was Bright Sparks, about Player Principles …

Continue reading »

Nov 03

Top Five Abilities Sheet

  One aspect of being a GM is the need to manage the assorted paperwork surrounding the game. At times, I feel more like an administrator than a storyteller. Yet, easy access to the right information greatly helps the GM run the game. This is equally true for the low prep style of gaming I …

Continue reading »