Tag Archive: Players

Jun 23

June ‘17 Carnival: Chasing Gonzo

  The travelling RPG Blog Carnival continues to jump from one blog to another. While I devoted a lot of time to the February topic, the monthly host continues to change. I try to contribute to the monthly carnival as best I can.   In June, the latest host is Mark Craddock at the Cross …

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Jun 13

Updated: Banning single-word Abilities in HeroQuest

  With my current campaign, I have now spent longer running HeroQuest than any other set of rules. Enthusiasm for these rules remains high, but this familiarity has also highlighted individual rules which have not worked well for us.   One such rule deals with single-word abilities.   HeroQuest First, a quick word about HeroQuest. …

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Jun 06

Updated: Chase Cards 2 Reviewed

    Chase Cards 2: Hot Pursuit is produced by Paizo as part of their Pathfinder Cards line. The pack contains 51 unique cards, 17 each for urban, forest and dungeon environments. In addition, there are two cards of rules, a copyright card and an advert card. These Pathfinder Chase Cards are also billed as …

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May 30

Updated: Building Player Engagement

  This essay began as a contribution to the wandering Blog Carnival. Every month a host chooses a topic, and interested RPG bloggers contribute an article. The topic for this particular month was inspiring the Players, suggested by host Johnn Four at Roleplaying Tips.   To learn more, and read all the entries to the …

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May 22

Updated: Player Principles in Spark RPG

I find more interesting ideas in indie RPGs than in their mainstream cousins. One example of this was Spark RPG by Jason Pitre. In the book, Jason included all sorts of helpful advice. Alongside the usual guidelines to GMs, Jason listed fascinating principles for Players.   Spark RPG Spark was designed by Jason Pitre, and …

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