Tag: Updated

Dec 12

Updated: Yes/No, but Little Wizards

  This article is a synthesis of two previous posts. Both looked at ways to make the outcomes of skill checks interesting, and ease the process of narrating the results. First, there was Totally Yes/No and But which expanded the graduated outcomes in HeroQuest. The second post was Little Wizards and Making Failure Interesting.   …

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Dec 11

Forgotten Scrolls 64: Week 227

  The Forgotten Scrolls series is a weekly look at articles previously published during over four years of blogging. Before the usual rummage through the dusty archives, I direct you to my regular guest post at Ennead Games. Here I reprint an old essay.   This article has been given a fresh edit, a little more polish, …

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Dec 05

Updated: Totally Yes/No & But

  Describing the outcome of Heroes’ actions forms one of the major roles of the GM. Can the Hero hit the goblin, climb the wall or bargain with the merchant? For many games, this is a binary decision. To paraphrase, the Hero climbs the wall or does not climb the wall, there is no try. …

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Dec 04

Forgotten Scrolls 63: Week 226

  The Forgotten Scrolls series is a weekly look at articles previously published during my four years of blogging. Before the usual rummage through the dusty archives, I direct you to my regular guest post at Ennead Games. Here I reprint an old essay.   This article has been given a fresh edit, a little more polish, …

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Nov 27

Updated: GMC Body Language

  My weakest area as a GM is my portrayal of GMCs. Thus, the most relevant part of the comprehensive Guidance chapter of the Spark RPG by Jason Pitre was the GMC advice. This essay expands upon Jason’s suggestions. I have written before about the ideas of Jason Pitre found in Spark RPG:   My …

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